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-
- WAD Review of MARKROOM.REV
- (ocf.unt.edu /pub/doom/wads/newwads/markroom.zip)
-
- ======================================================================
-
- Title : MARKROOM.WAD
- Authors : Mark Griswold
- Email Address : mgriswol@synapse.npa.uiuc.edu
- Misc. Author Info : "I don't care about this copyright stuff..."
-
- Description:
-
- This level is made for all you deathmatchers out there. It fea-
- tures one middle-sized room, with weapons 1 - 5 (chainsaw through
- rocket launcher) evenly spaced in the center of the room.
-
- It's fairly dark, so you should hope like hell that you're the
- "indigo" guy. You'll start at one of five (or six) drop points,
- four of which are at the corners of the room, and work your way
- towards the middle and to the weapons.
-
- * * *
-
- Get ready for a tough deathmatch level. Although you can play it
- with monsters as e1m1, its true greatness shines as an area where
- you can duke it out with your friends.
-
- As I've mentioned above, it's a relatively dark area, except for
- the weapon pick-up points, so you should get the rocket launcher
- and get the hell off the pedestal before someone blows your slow
- self to smithereens.
-
- Do you know how to navigate along twisty stairs? You'd better,
- because if you don't you're not gonna get a weapon better than a
- chainsaw. Yep, the four weapons that you can get are preluded
- by a set of twisty, winding stairs. And if you happen to fall
- off before you get it you'll have to start again.
-
- Hunting areas in this WAD are nicely placed. There are open
- areas along the sides, and narrow twisting places among the
- weapon-holding stairways in the middle. Whether you need to
- launch a rocket or chase a fear-stricken opponent with your
- chainsaw, there's a place to do it in this WAD.
-
- This is a great, fast-moving, deathmatch WAD. And while it lacks
- multiple rooms and passages between them, it more than makes up
- for them by the number of times you'll start cursing out your
- monitor after you just came within two inches of the shotgun and
- fell off the @#*!^$& stairs.
-
- I noticed no problems with this level. With three or more play-
- ers, you won't run out of ammo that often before you get killed,
- and if you do, there's a chainsaw that you can use for a kami-
- kazi attack.
-
-
- On scales of 0 to 10:
-
- Layout: 9
- Textures: 9
- Difficulty: 9
- Huntability: 9
- Funness: 9
-
- On a Cameron overall scale of 0 to 10, MARKROOM.WAD scores a 9.0.
-
- Level Hint: when moving around, keep the outer walls to your back
- and continuously scan the gun areas. That way, when
- someone goes for a weapon you'll know about it and be
- able to hunt them.
-
- Daniel.
- dmccarty@sitvax.stevens-tech.edu
-